Play in education,
seriously?

GOLD WINNER QS Reimagine Education awards 2021

GOLD WINNER QS Reimagine Education awards 2021

for ‘Science of Learning’ catergory
for the GameChangers Initiative

BRONZE WINNER QS Reimagine Education awards 2023

BRONZE WINNER QS Reimagine Education awards 2023

for ‘Sustainability Education’ category
for the ACES Initiative

We believe that everybody can play and create games. We believe in games for learning, and learning through play.

The GameChangers programme focuses on the design and implementation of playful and gameful learning experiences, promoting the emergence of a more equitable, exploratory, creative culture in everyday academic contexts.

GameChangers is a community of researchers, developers, and practitioners interested in exploring the opportunities of creating playful and gameful experiences as mediums for both expression and learning.

Long Lamai, Malaysia. CreativeCulture 2018

Empathic Co-Creation: The creation and co-creation of playful and gameful systems.

Remix Play 2: Card game design workshop, 2018

The creation and co-creation of playful and gameful systems, as an activity on the edge of the diverse fields is a productive ground to cultivate creative and innovative mind-sets.

Creative and playful spaces enable the hybridity of different disciplines, interests, and backgrounds to come together to experiment and learn how to fruitfully cooperate. GameChangers emphasises a pragmatic approach for empathically designing, developing, and implementing playful and gameful intervention, reflected by its various initiatives involving educators and learners in marginalised communities.

Frugal Education. Designing creative, practical, and sustainable education by leveraging frugal innovation practices.

CreativeCulture Seminar, Sarawak, Malaysia. 2018

Creativity and resilience is at the core of what we do. Over the years our team has fostered a frugal approach to education innovation; merging playful learning with creative problem-solving to deliver innovative, practical, and sustainable pedagogic practice within our projects.

We embrace openness and believe everyone should be able to benefit from our efforts. To that end, we endeavour to make all our designs, resources, and research open access; complete with guides and examples of real-world implementations to help you re-use, re-share, or remix through the power of Creative Commons. Learn more about our frugal education work here!

We love what we do and we’re proud of the recognition we’ve received along the way.

Winner - Gold for 'Science of Learning'

QS Reimagine Education Awards 2021

Winner - Gamification in Education & Learning Award

The Gamification awards – Gamification Europe 2019

Winner - Merit for E-learning Excellence Award

European Conference in E-Learning 2018

Winner - Gamification Software Award!

The Gamification Awards – Gamification Europe 2019

Winner - Outstanding Contribution to Gamification Research

The Gamification Europe Awards – Gamification Europe 2018

Joint Winner - International Educational Games: Games in Development

European Conference in Game-Based Learning 2019

Meet the Team.

Sylvester Arnab

Sylvester Arnab

Co-founder | Professor of Game Science

Bio
Researcher, designer, and practitioner of playful and gameful learning with a focus on the investigation into empathic design practices. Sylvester has published a book on ‘Game Science in Hybrid Learning Spaces’, which provides insights into the research and practice of purposeful game design with a focus on hybrid education.
Alex Masters

Alex Masters

Co-founder | Researcher of Frugal Education

Bio
Innovation Technologist, designer, and practice-based researcher of frugal education. Alex’s research focuses on the intersection of innovation, education, and sustainability, with an emphasis on the benefits of frugal practice and the use of trailing-edge technologies to deliver creative, practical, and sustainable education.
Petros Lameras

Petros Lameras

Associate Professor of Digital Media

Bio
Petros’ work focuses on AI in Education and games science to enhance STEM learning through serious games and playful learning. He has authored an AI in Education handbook, leads projects to integrate technology into education, and is a recognised Fellow of the Higher Education Academy.
Mark Lewis

Mark Lewis

Researcher of Game Science

Bio

Researcher and designer of educational games and systems. Mark’s research focuses on the human experiences of play, learning, and education. He has interests in the history of video gaming, the effects of play upon hominid evolutionary processes, and non-traditional learning methodologies, such as wargames and escape rooms.

Jayne Beaufoy

Jayne Beaufoy

Creative Cultures Programme Manager

Willie Knoetze

Willie Knoetze

PhD Student

Emmylou Laird

Emmylou Laird

PhD Student

Khurram Shaikh

Khurram Shaikh

PhD Student

Jaimz Winter

Jaimz Winter

PhD Student

Supriya Roy

Supriya Roy

PhD Student

Tjaša Šavorič

Tjaša Šavorič

PhD Student

Associates.

Jacey-Lynn Minoi

Jacey-Lynn Minoi

Associate Professor

Fitri Suraya Mohamad

Fitri Suraya Mohamad

Professor in Learning Sciences

Aazani Mujahid

Aazani Mujahid

Marine Biologist and Researcher

Luca Morini

Luca Morini

Assistant Professor

Katherine Wimpenny

Katherine Wimpenny

Professor of Global Education Research

Dominic Mahon

Dominic Mahon

Lecturer in Higher Education

Samantha Clarke

Samantha Clarke

Assistant Professor of Design Futures

Shoubna Naika-Taylor

Shoubna Naika-Taylor

Lecturer and Esports in Education Specialist

Emma Eyre

Emma Eyre

Assistant Professor

Andy Winter

Andy Winter

Assistant Professor of (Health) Simulation