If you’re interested in game design, or using games in teaching then this space is here to help. You can drop in and out of activities, share with the community, or use the space as a resource in your own teaching.
This isn’t exactly your ‘usual’ game design course, but we will still make games and other playful stuff together, don’t worry. This isn’t your usual design thinking course either. This is something in between, something hybrid: a course about how playfulness can change the world. For real. Trust us.
Stage 1: Designing & Empathy
The beginning of this course is designed to make you feel uncomfortable, possibly even fearful. It’s only once we recognise these feelings that we can empathise with users.
Stage 2: Remixing Play
Stage 3: Breaking the Rules
Stage 4: Building your Game
Stage 5: Testing & Refining
Learn some “tricks of the trade” for playtesting and quality assurance. Does your game work? Is it usable? How could it be improved?