Co-Creativity in Education
February 13th 2018
Overview
This year, we put co-creativity under the spotlight, and examine how we can help foster more co-operative play in higher education. Staff, students, industry professionals and academic practitioners will come together for an interdisciplinary discussion and access to a range of hands-on practical workshops. Experiment, build and share creative ideas, and if all else fails… there is always cake (lie).
Speakers
Keynote Speaker: C. Ross Flatt
C. Ross Flatt is the Manager of Programs of Institute of Play where he leads the development of highly engaging programs for youth and adults. Ross manages the implementation and evaluation of all IoP’s programs such as TeacherQuest, a professional development program that introduces educators to game-based learning and design thinking. Prior to joining the Institute, Ross graduated Gettysburg College with a BA in History and an .Ed.M in Educational Administration and Supervision.
Ross has worked as a teacher, curriculum developer and administrator for middle and high schools, most notably Quest to Learn, a New York City public school founded by The Institute of Play. At Quest, he worked as a 6th grade teacher and later an assistant principal before joining the Institute full time.
Hazel Grian
As a writer Hazel has a unique kind of expertise: beginning with 15 years in theatre, film and radio, followed by a decade of experimentation in digital storytelling. She collaborates with digital agencies, technologists, researchers and communities because she is driven by a creative ambition to reach audiences with the ‘magic’ of new technology. Hazel also believes in building new connections across disparate parts of the city.
As a resident at Bristol’s Pervasive Media Studio for a decade, Hazel has built bridges between Universities and those outside education and innovation, working with young people in particular. During two years at Knowle West Media Centre in South Bristol, Hazel developed the area’s first makerspace, The Factory, which aims to provide this deeply deprived area with the resources normally found in universities. Hazel continues to act as a mentor for young people in creative approaches to new technology.
Christophe Raimbault
With a Masters in Games & Education, Christophe is particularly interested in creating and playing immersive and narrative-led games. Christophe is currently prototyping his next game concepts and works at a board game library, a place where families come to play and learn together.
Paul Flannery
Paul has previously appeared at The Crystal Maze live experience as one of the Maze Masters and his solo hour; The MMORPG Show won ‘Festival Spirit’ at VAULT 2016. You can also see him as Dr Benjamin Wilder Jnr at The Bewilder Box escape room in Brighton.
His further work at VAULT in 2017 earned him an Outstanding Contribution award.
TimeQuest Ltd
With a Masters in Games & Education, Christophe is particularly interested in creating and playing immersive and narrative-led games. Christophe is currently prototyping his next game concepts and works at a board game library, a place where families come to play and learn together.
Keynote Speaker: Prof Sylvester Arnab
Sylvester is a Professor in Game Science, Research and Innovation lead at Coventry University’s Disruptive Media Learning Lab (DMLL). Game Science refers to playful and gameful methodologies for user engagement, experience design and behavioural change, which include investigations of the impact of applied gaming, serious gaming, game-based intervention, gamification and playful techniques in various domains, underpinned by pedagogical, motivational and psychological theories and practices.
Sylvester is a champion of gameful, playful, and persuasive design that transforms ordinary tasks into extraordinary experiences. His research interests include: the application and impact of games science; gameful and playful design; serious games; gamification; serious play; and game design thinking.
Giskin Day
Giskin is a recipient of Imperial College’s President’s Medal for Outstanding Contribution to Excellence in Teaching, and was made a National Teaching Fellow in 2015. But what she treasures most are the various appreciative cards from students she’s hoarded over the years. These are what she’d save in a fire. Along with the balloon crocodile that lives on her desk.
Dr Alan Richards
He is a LEGO Serious Play qualified facilitator and leads on the use of LEGO across the University as well as working with companies and organisations to develop innovative practices through the use of play.
Sean Graham & Tsvetan Tsankov
Hack The Box
By employing several social and gamification elements Hack The Box makes the learning experience fun and rewarding.