GameAid
Project Duration: 2 years
(2024-2026)
Supporting educators in Vietnam to develop awareness, experience, and understanding of Generative AI (GenAI) in Education through designing, prototyping, and evaluating a serious game.
Embracing teaching and learning with the use of GenAI tools, such as large language models (LLMs) exemplified by ChatGPT, presents an overwhelming decision for educators in Vietnam, impacting their digital literacy and ability to personalise students learning experiences.
Vietnam’s educational landscape is evolving with policies promoting educational technology, including online assessments, and digital resources, facilitating flexible learning. However, challenges persist, including educators’ lack of digital skills and their inability to design quality learning resources. The 2020 survey on digital transformation in Vietnam revealed that only 40% of teachers feel confident integrating technology into teaching, and just 25% reported adequate training on digital tools. Vietnam ranks 74th out of 133 countries in the Global Talent Competitive Index, highlighting the urgent need for digital literacy development, especially through purposeful media like serious games.
Recognising the vital link between educators’ digital skills and teaching quality, GameAid prioritises educators’ experiences of using GenAI for enhancing instruction. It incorporates the OpenAI API in a serious game for demonstrating how teaching and learning can utilise GenAI. The serious game will incorporate relevant content ranging from GAI applications and tools and implications for teaching and learning (e.g. ethics, diversity, and inclusivity) to designing digital content, learning activities, assessment, and feedback. Moreover, through GameAid, educators will be supported via a GenAI competency model and a centralised online hub for enhancing their GenAI understanding, fostering meaningful, accessible, and inclusive digital resources for leveraging teaching and learning with the use of GenAI.
Project objectives
O1: Conduct needs analysis to inform the development of GenAI-based educational experiences through a serious game. An iterative design method will be employed utilising literature reviews and focus groups for mapping user needs to the serious game requirements, and specifications.
O2: Develop a serious game prototype to provide hands-on experience and interactive learning opportunities for educators to explore GenAI concepts and applications.
O3: Evaluate the impact of the serious game on educators’ awareness, understanding and confidence in leveraging GenAI tools and applications effectively in their practice.
O4: Develop a GenAI competency model for educators in Vietnam to enhance awareness of required skills and facilitate the integration of GenAI in their practice.
O5: Establish an online GenAI hub for teaching staff in Vietnam providing access to the serious game and the GenAI competency model as means to offer interactive resources and guidance on GenAI integration in education.