Virtual Escape Rooms (VERs) using Microsoft Teams
Project Duration: Ongoing
(2020 – Ongoing)
An adaptation of the ‘Escape Rooms’ methodology in online learning to facilitate active learner-led activities.
In our investigations, we are exploring three key aspects: (1) engagement, (2) self-efficacy, and (3) competencies. The engagement aspects include the playful experience, perspectives on the approach, and gameplay strategy. Scales for self-efficacy will be correlated against how they perceive the Escape Rooms experience.
Competencies associated with the learning objectives of the module include identifying a range of evidence types (scientific discovery and application, digital literacy) and interpreting information from a range of different evidence types (data interpretation, time management, problem-solving, exploring data). The target competencies also include communication and teamwork.
Create your own Virtual Escape Rooms using MS Teams
Virtual Escape Room: An Introduction into the Instructional Design
This video introduces and provides viewers with a basic breakdown of how VERs are conducted and the instructional game design behind its creation.