ImparApp: Location-based Language Learning
A pervasive serious game for learning Italian language.
Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian is used as a case study.
The ImparApp game was designed based on a holistic and modular design approach developed by Dr. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game has also been developed by our own students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).
Try it out for yourself:
Download Taleblazer App:
Open the TaleBlazer app, click ‘menu’, and insert the game code applicable:
Game code for Level 1: gtvvwhj
Game code for Level 2: gpudhyb
Game code for Level 3: gkyyhge
Game code for Level 4: gihlmfd
NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.).
If you are in Coventry, you can use the location-based functionality of the game.