ImparApp: Location-based Language Learning

A pervasive serious game for learning Italian language.

Overview

Pervasive Gaming for Language Learning is a project in collaboration with the Coventry University’s Languages Centre, aiming to explore pervasive approaches to learning and exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian is used as a case study.

The ImparApp game was designed based on a holistic and modular design approach developed by Dr. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game has also been developed by our own students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).

Try it out for yourself:

Download Taleblazer App:

Download the Tailblazer App (iOS)
Download the Tailblazer App (Android)

Open the TaleBlazer app, click ‘menu’, and insert the game code applicable:

Game code for Level 1: gtvvwhj
Game code for Level 2: gpudhyb
Game code for Level 3: gkyyhge
Game code for Level 4: gihlmfd

NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.).

If you are in Coventry, you can use the location-based functionality of the game.

If you are not in Coventry: Once you are in the ImparAPP game, please click on menu -> setting and switch Tap to Visit: