There is a number of evidence that suggests that games and gamified applications can drive collective action in the real world. How individuals interact with problem-solving within a gamified environment that can solve problems in the real world is such a hybrid context highly dependent on intrinsic motivation. Here the context of interaction is key to a hybrid approach, blending the characteristics of applied gaming, gamification and gameful design, exploiting the use of game mechanics for encouraging people to engage with tasks that produce real outcomes. The connection between digital interactions and outcomes in the real world forms a contextually hybrid approach, facilitating an experience for a community to collectively contribute to epic objectives and outcomes…
Posts by Project
- ACES (1)
- Beaconing (4)
- CreativeCulture (5)
- Crowd4Roads (2)
- Dali (6)
- General (3)
- Homeless Monopoly (2)
- I-HEDU (1)
- What is Your Story? (1)
Recent Posts
- Ludic team awarded UK-Indonesia Disability Inclusion Partnerships Grant by the British Council March 20, 2024
- Activities and Updates: Winter 2023/24 February 29, 2024
- The team travels to Bergen for DALI training and playtesting events October 2, 2023
- Use Your Heart to Play a Game: Playtesting event August 7, 2023
- DALI Transnational Meeting at Universitat de les Illes Balears in Ibiza June 28, 2023