Playful Inspiration for Social Innovation

October 16th 2019


Rooted in the playfulness of Amazonia, Remix Play 3 sets itself in the world’s vastest playground, the Jungle. This years’ event will have its finger on the pulse of where Playful Inspiration and Social Innovation meet.

Social innovation is all about inclusivity to make people’s lives better, and we believe that everyone has the capacity to be their own social innovator to make the world a better place.

With the voices to be heard and the playfulness to be inspired by, the Jungle encapsulates the festivity of Remix Play 3 – an initiative that aims to ignite creativity, collaboration, and action through playfulness.


Keynote Speaker: Dr Ann-Louise Davidson

Dr Ann-Louise Davidson is an Associate Professor of Education and Concordia University Research Chair in Maker Culture. She is Associate Director of the Milieux Institute for Arts, Culture and Technology and she directs #MilieuxMake, the Milieux makerspace initiative. Her work focuses on maker culture, social innovation, inclusion and innovating with advanced pedagogical approaches and digital technologies. She has expertise in action research methodologies that engage participants in collaborative data collection and meaning-making and hands-on studies in technology and innovation.

Dr Fitri Mohamad
Dr Fitri Suraya Mohamad teaches at the Faculty of Cognitive Sciences and Human Development, Universiti Malaysia Sarawak (UNIMAS), Malaysia. In over twenty years in UNIMAS, she has taught and supervised students on academic inquiry related to teaching and learning, particularly in the use of technology to support and enhance learning. Fitri is currently involved in teaching and training Masters students and local Sarawak teachers to use Gamification as an alternate approach for engaging young school children to learn and focus in class.
Dr Jacey-Lynn Minoi
Dr Jacey-Lynn Minoi is a Senior Lecturer of the Faculty of Computer Science and Information Technology at the Universiti Malaysia Sarawak, Malaysia. She is also a research fellow at the Institute of Social Informatics and Technological Innovation at the university. Her research interests are in data analytics for digital image processing and pattern recognition. She co-founded a collaborative gamification lab and led the CreativeCulture programme in Malaysia, an initiative that has achieved impact in innovative and creative teaching and learning by championing the educational game resources.
Charlotte Maxwell
I am a documentary photographer and filmmaker who has been recently published in TIME, Independent and Moscow Times. As well as a teacher who researched extensively and volunteered in refugee camps across Europe. I decided to take on a different approach, as I felt there was a real need for a more long term solution when addressing the refugee crisis. This is how I came up with the idea of TimePeace. As a Chinese Masters graduate from the University of Edinburgh, I have been working and living in countries all around the world. This has helped me develop my language skills and adapt to living and working alongside people from different cultures and backgrounds.
Alexandra Simmons
I am social entrepreneur. My atypical career began as an honorary WPP fellow in advertising in Australia where I worked with global brands – KFC, Skyscanner, Jagermeister etc. In 2016, I got involved in the grassroots humanitarian response in Calais, Northern France. There I head up the operations and acted as media liaison for one of the aid NGOs working in the refugee camp serving 10,000 displaced people. Since 2017 I have been learning business by doing and have co-founder the NFP TimePeace and two other start-ups. I currently divide my time between these ventures and working as a start-up consultant.
Keynote Speaker: Hilary O'Shaughnessy
Hilary is Research Lead for Watershed, a digital creativity centre in Bristol, in the South West of England. Alongside overseeing creative, commercial and academic collaborations like Bristol and Bath Creative R&D and The South West Creative Technology Network, she is responsible for the International Playable City programme. She is a lecturer for the MA in Creative Producing for the University of the West of England. Her background spans theatre, game and interaction design both as an award winning artist and producer. She previously created Prototype, Ireland’s first festival of Play and interaction at Project Arts Centre in 2012.
Dr Richard Tomlins
Richard is an Assistant Professor, International Centre for Transformational Entrepreneurship (ICTE), Coventry University. He’s an internationally recognised expert (he thinks!) in the creative economy, social value and entrepreneurial innovation, community cohesion, regeneration, equalities and social inclusion as well as driving business and social gains through commissioning, procurement and social impact measurement. Richard has been Professor of Race, Diversity and Housing at Leicester De Montfort University, and Visiting Professor of Race and Diversity at Coventry University. More recently he has led creative economy and empowerment projects including with Instituto Feira Preta in São Paulo.
Dr Ann MacDonald
Dr Anna MacDonald is a medical doctor, screen-writer and multi-instrumentalist singer-songwriter from Scotland. She is the co-founder and director of Relationships at the charity Play for Progress. Play for Progress works with traumatised unaccompanied child refugees, delivering and developing therapeutic and educational music programmes, advocacy and well-being support. The PfP family has been created around the needs of these vulnerable young people.
Dr Elizabeth Boyle
Dr. Elizabeth Boyle is a reader in Psychology at the University of the West of Scotland with wide ranging interests in varied aspects of psychology including cognition, skills, attitudes, self, identity, motives and emotions. Recently her research has focused on psychological aspects of technology and e-learning, looking especially at engagement and learning in digital games and individual difference characteristics of social media users. She has published journal and conference papers, edited books and book chapters in these areas. Over the past 8 years she has been Principal Investigator on 3 European projects that have involved the design, development and evaluation of serious games.
Shinead Ouillon
More information coming soon