Our Story so far:
A Brief History
Over the past five years GameChangers has grown from a sketch on a whiteboard to an international game-based learning movement; surpassing all our expectations along the way. Read a bit about our hero’s journey below!
How it all Started
GameChangers was set up based on research, practice, and development focused on game design and how educational experiences can be supported and facilitated through playful approaches. To understand the background, we need to go back to 2014 when the Disruptive Media Learning Lab (DMLL) was first established.
The DMLL was designed to be a hub focused on innovative teaching and learning practice, the perfect new home for Sylvester Arnab’s Game-based learning and Gamification research and development that had been his focus at the Serious Games Institute.
Sylvester would continue his research and develop Transdisciplinary perspectives on game design for education, with a key article submitted to the British Journal for Education Technology.
· 2015 – 2016 ·
From Small Beginnings
So began the simplification of the game design perspective to support educators, exploring and experimenting with holistic game-based and gamification approaches at Coventry University. Setting the foundations for a programme of playful and Gameful research and learning design.
[ 2015 – 2016 ]
GameChangers Set-Up and Launch
Since the setup of the DMLL, we received huge interests from colleagues on game-based learning, with requests for games to be created to support their teaching and learning practice. This led to discussions around the value of game co-creation, based on the holistic game design approach that we had recently piloted).
Sylvester Arnab and Helen Keegan (who was then an innovation project lead at the DMLL) drafted an initial concept as co-founders for an open game design community for encouraging educators and learners to create and co-create games as part of their development.
Sylvester Arnab came up with the GameChangers name, which was then used as a tentative brand. In the end, we couldn’t come up with a better name, so GameChangers it was!
Alex Masters and Kate Green – part of the programme development team and founding members of the programme – developed the first open course format, open education resources, website, and the beginnings of the GC online community. We were up and running!
- Game design thinking via GameChangers launched.
- Engagement with students, promos at the different locations at the University.
- The start of the focus on experiences through experience design.
- The GameChangers concept is featured in Sylvester Arnab’s TEDx Coventry talk.
- A host of workshops, developments, pilots awareness events are undertaken to spread the word about GameChangers.
- What is Your Story? concept is developed by Sylvester Arnab and Lauren Heywood.
- The What is Your Story? cards launch at the DMLL Expo in April 2016 and internationally at the Revolutionary Learning in NYC, Aug 2016. More details can be seen here.
- The team published five research papers at ECGBL 2016, more info here.
- The team continued their research adventures in Manchester, Scotland, and Berlin.
· 2015 – 2016 ·
Expanding the Programme
The small-scale pilot in 2015-2016 demonstrated potential and impact in both the formal and informal settings at Coventry University, but to nurture “Gaming Literacy” and to widen the appeal, we needed to put more effort into on-boarding process to gain support from learners and educators.
These informed plans for co-designing the next iteration of the programme, and there were also interests beyond the boundaries of Coventry University to co-design and implement the programme nationally and internationally.
- GameChangers features at the DMLL Expo 2016 and Revolutionary Learning in New York.
- GameChangers informs the hybrid learning perspectives of an upcoming book focused on game science in hybrid learning spaces.
- The Remixing Play concept is introduced (created by Sylvester Arnab) as an approach for remixing the playful aspects of games in simpler and empathic ways.
- Remixing Play is implemented internationally at a sold-out workshop at Online Educa Berlin 2016.
- The Remixing Play approach is applied in Trinidad and Tobago with over 200 industry players. More info here.
- EscapED is introduced and piloted – one of the pioneers in Escape rooms and education.
- The team gets serious about LEGO with LSP training!
- GameChangers expansions announced with the introduction of HEFCE to take GC mobile.
- Followed up with a successful Newton bid for the CreativeCulture initiative; expanding GC in Malaysia.
· 2017 ·
GameChangers goes International
Not long after, the team hit the road in a modified American school bus, taking GameChangers on tour to Coventry University campuses across the country. And if that wasn’t enough, the international Newton CreativeCulture project launched, beginning and whole new chapter in the GameChangers story.
- Coventry University hosts the inaugural Remix Play Summit, focusing on play in Higher Education.
- GameChangers becomes a CPD for industry actors (featuring the Remixing Play approach).
- Newton CreativeCulture kicks off in Malaysia.
- What is Your Story card templates are released as Open Education Resources.
- GC goes on tour across the UK with HEFCE Part 1, Part 2.
- GameChangers version 2.2 is showcased at the DMLL, as the team look to the future of the GC movement.
- GameChangers and CreativeCulture make an impact in Malaysia.
· 2018 ·
The Movement gains Momentum
Following the success of the inaugural Remix Play summit, we returned in 2018 to start the year off strong with Remix Play 2, this time focusing on the topic of co-creativity.
Hot on the heels of Remix Play 2 we turned our focus back to the CreativeCulture initiative in preparation for our travel to Malaysia to deliver part of work with schools and communities in rural Borneo towards fostering creative thinking and development through game design and computational thinking.
- Remix Play 2 kicks off the new year promoting the theme of co-creativity.
- Remix Play Flash Game are introduced at Remix Play 2, and are widely adopted across GameChangers and CreativeCulture activities.
- GameChangers and CreativeCulture feature in Prof. Sylvester Arnab’s keynote presentation at ECGBL.
- We remix the Remixing Play Flash Cards into a rapid game design workshop at the inaugural Gamification Seminar in Sarawak, Malaysia.
- CreativeCulture goes from strength to strength in Malaysia, and Beaconing makes an impression in Canada!
- EscapED wins the award for Outstanding Gamification Research at Gamification Europe Conference.
· 2019 ·
From Strength to Strength
We were immensely proud to be honoured twice (!!) at the 2019 Gamification Awards for GameChangers and Beaconing, and we will strive to continue that success in future years! These awards were particularly special as they demonstrate acknowledgements from existing practitioners in the Gamification community from the various sectors. Research can translate into practice and impact!
- The RemixPlay 3 summit showcases ‘Playful Inspiration for Social Innovation’ with insights from live international initiatives in the community.
- Beaconing wins the ‘Gamification Software’ award at the 2019 Gamification Awards.
- GameChangers wins the award for ‘Gamification in Education & Learning’ at the 2019 Gamification Awards.
- GameChanger’s playful approach featured in EU Schools Net Education Talk Series.
- We were also featured in the EU School Education Gateway for levelling up in game-based learning.
· 2020 – 2021 ·
A Bright Future Ahead
CreativeCulture and Beaconing ended successfully in 2019 in their official capacity, but both continue to engage, transform, and open up new opportunities for transforming education practice.
With the new year came new adventures as the team started work on the ACES international research project, expanding GameChangers across Asia with partners across Indonesia, Vietnam, and Malaysia.
CreativeCulture also returned in 2020 after a successful bid to expand the initiative through Creative Culture 4.0, looking to transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4.0.
GameChangers was part of the impact case study on trans-disciplinary game design and practices submitted to the Research Excellence Framework (REF) 2021.
Remix Play returns for its fourth event, this time in the form of a webinar featuring guests from 13 countries! Linking a number of existing educational projects around the world, with each experience designed to address specific contextual needs; rooted in local culture, sharing four common strands: Playfulness, Inclusive & Equitable Education, Social Change, and Community Orientation.
The webinar highlights how these four common strands support and reinforce each other to achieve long-term sustainable societal change and development in very different national and cultural settings.
Remix Play 4 is designed as a kick-ff point from which more talks will be added in the future, to create a wealth of resources to engage and inspire a global community of playful educators.
- We reflect on 2019 and look forward to a bright future ahead.
- ACES, our new 3-year international research project begins; aligning with the United Nations’s Sustainable Development Goals.
- CreativeCulture wins funding to expand the initiative’s impact; training at least 400 teachers in Malaysia from 2020-2021.
- Professor Sylvester Arnab’s book, Game Science in Hybrid Learning Spaces, is published; informed by our very own GameChangers initiative. Congratulation Sly!
- Coventry University hosts the inaugural lecture of Professor Sylvester Arnab: ‘Empathetic and Hybrid Design of Educational Experiences inspired by Games and Gameplay.
- GameChangers featured in an interview with Universitat Oberta de Catalunya, Spain – on teachers empowered to co-create playful resources.
- We developed the first attempt to map aspects of play to competencies and resilience development with frugal considerations.
- We released an online version of the Remix Play flash card approach, physical sets will be printed soon….
- The RemixPlay 4 un-webinar launches, focusing on ‘Playful Education for Change’, including guest speakers from 13 countries around the world!
- GameChangers wins GOLD in the 2021 QS Reimagining Education awards for the theme: ‘Science of Learning’!
· 2022 – 2023 ·
Hot on the heels of a hugely successful contribution to Coventry University’s Research Excellence Framework (REF) results, the GameChangers initiative moved home from the Disruptive Media Learning Lab and joined forces with other pioneering research teams at the Institute for Creative Cultures, establishing a new Ludic Design research theme within the Centre for Postdigital Cultures!
During the months of November and December 2022, the ACES Coventry group undertook a remarkable and enlightening journey across Vietnam, Indonesia, and Malaysia. This field trip provided a chance to interact with partners and communities whom the team had been unable to meet in person due to the COVID-19 pandemic. The humbling experience served as a reminder of the profound impact of human connections and the significance of in-person interactions in fostering enduring and sustainable partnerships.
Furthermore, Remix Play made a comeback as an in-person event for its fifth iteration under the theme of ‘Secret Agents of Change’. Exploring our roles as individuals, communities, and institutions in influencing, shaping, and mobilising change through playful and frugal practice, Remix Play 5 included inspiriting talks from Professor Margaret Low (MBE), Anthony Luvera, and panel sessions for the ACES international research project. This exciting gathering allowed participants to immerse themselves in a playful atmosphere while exploring the concept of change.
Additionally, Remix Play 5 was featured in a two-hour Pedagodzilla podcast special, which included a detailed conversation with Sylvester and Alex. They delved into the topics of playful learning and frugal education, providing valuable insights and perspectives.
- GameChangers research contributes to top 10% ranking for Coventry University’s art and design research impact as part of the Research Excellence Framework (REF).
- Dr. Petros Lameras officially joins the GameChangers and Ludic Design team as Associate Professor of Pervasive and Adaptive Games within the Centre for Postdigital Cultures!
- GameChangers joins the Institute for Creative Cultures
- ACES Project tours Indonesia, Malaysia, and Vietnam.
- Remix Play returns as an in-person event with Remix Play 5: Secret Agents of Change
- Remix Play 5 gets a two hour Pedagodzilla podcast special, including an in-depth discussion with Sylvester and Alex about playful learning and frugal education.
- Petros Lameras publishes detailed report on ‘Teachers’ experiences of how artificial intelligence impacts teaching and learning’ in association with Coventry University and The British Academy.
- GameChangers welcomes Ludmila Walaszczyk and Remigiusz Mazur from the Institute for Sustainable Technologies (ITEE) in Poland for visiting fellowships, funded by Poland’s National Science Centre
- The GameChangers team collaborate with researchers from Manchester Metropolitan University on a research project that aims to add fun to exercise.
- The team travel to Bergen, Norway for The DALI project, participating in training and delivering Remixing Play activities to participants across a three day programme of events.
- The ACES team contributes a chapter on the ACES project to ‘The Emergence of the Ethically Engaged University’ book.
- ACES shortlisted for the ‘Sustainability Education’ QS Reimagine Education Award 2023!
- The GameChangers team wins three impact acceleration funding bids from the REDF fund, kickstarting a new chapter of research for the team heading into 2024.
- ACES wins the BRONZE award for ‘Sustainability Education’ at the QS Reimagine Education Awards 2023!